![]() The war in Russia had an entirely different texture than the fighting in the West. They realized that moving the Combat engine from Western to Eastern Front and from 1944 to 1941 requires more than some new tanks and a change in uniforms. Good Things Take TimeBig Time Software doesn’t do things that way. Surely, an add-on or sequel with T-34s and Guard divisions could be expected within a year. Most tactical gamers look upon the East Front as the cornucopia of conflict. The only possible limitation for players who understood and enjoyed the engine was that battles were limited to the Western Front from 1944 to 1945. The very powerful yet user-friendly editor spawned a cottage industry of user-made scenarios. Command and control as well as psychological infantry models equaled, if not surpassed, the standards set by the Close Combat series. Attention to the hardware and weapons platforms was exact, detailed and improved by many tweaks to suit grognards. The mechanics were state-of-the-art colored coded click and drag in the subtle simultaneous move after orders, or WEGO, mode. Big Time Software used graphics that combined the up-close effects of simulations and the bird's-eye view of traditional wargames. Attention to DetailWhen it appeared in 2000, Combat Mission: Beyond Overlord was deemed a milestone in tactical games by serious gamers.
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